![]() ![]() ![]() It makes sense once you piece things together. I can’t criticize the solution because it’s all hinted. You have to make the connection that the demolition plans show houses, which houses you explode must be relevant, and that the roofs of the houses correlate with the men with the strange hats. The hint about the hats is in the dialogue because they mention the roofer, and the demolition plans show you the roofs of various houses… but it’s difficult to realize that how you progress forward in line is by using demolition plans to destroy houses that are part of the game’s background art. Because their houses are now in danger, the men with those hats rush to their homes, leaving you free to steal their spot in line and see the mayor. So, you need to go to some demolition plans, mark that these houses should be demolished, and ring the demolition bell. In fact, you can tell which man owns which house, because the helmet matches the house. If you go outside, you’ll notice that the village roofs do in fact look similar to these men’s helmets. Rufus can make fun of those hats, and the men respond that these were made by the roofer because the roofer had nothing else to do. The men ahead of you in line have weirdly shaped hats. The hints are there, but not blatant, such that an adult player will need to investigate and think.įor instance, in the first game, you’re stuck in a line to meet the mayor. ![]() A high amount of comments Rufus or NPCs say will guide you to your solution. Every item you have in inventory you need. What might seem like silly humor or miscellaneous dialogue might actually be an arrow pointing to what you need to do. Everything is mentioned for a reason. While solutions might not be easy, I do appreciate that Deponia puts hints in dialogue for what you need to do. I’ve noticed that, in the solutions to games like Deponia, there’s trends.ġ. That said, there is a brand of logic to Daedalic Entertainment’s solutions. It’s probably the most common criticism (outside the edgier humor) for the Deponia series. Gameplay solutions aren’t easy and can feel unintuitive. How did the game writers come up with this? When it comes to bizarre solutions, Deponia has a blast. “What is this game?” is an apt reaction to this series! XD It’s not every game that, to sabotage a post office, you: gas and steal a parrot… give it to your ex-girlfriend so she rants to it… take the parrot back… and put it on an emergency telephone line, where it can repeat what it heard from your ex and make it sound like it’s reporting an emergency about you… so that the phone operator at the post office is busy and you can sneak in. ![]()
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